Timothy Hong
About Resume Projects
Timothy Hong
Software Engineer

I aspire to be a modern day Geppetto, breathing life into a new generation of technology.

I'm a recent Master's graduate from SNHU's Data Analytics program. Before that, I was a Software Engineer at LiveHive, Inc. where I primarily worked on the back-end. I got my Bachelor's in Computer Science from UC Santa Cruz, where I was part of the Expressive Intelligence Studio working on cool projects involving computational linguistics and data visualization. I enjoy reading up on and exploring the latest trends in large scale distributed systems, web development, automation, and data analysis.

Feel free to contact me if you'd like to collaborate on an interesting web or software project.

Skills
Languages
  • Java
  • Python
  • JavaScript
  • C++
  • SQL
  • Bash
  • HTML
  • CSS/SCSS
Frameworks
  • Java EE
  • Flask
  • Express
  • React
  • Angular
  • Vue
  • jQuery
  • d3.js
Tools
  • MySql
  • Postgres
  • MongoDB
  • Firebase
  • Tensorflow
  • Theano
  • Git
  • SVN
  • Jira
Experience
LiveHive
Jan 2018 - Sept 2018
Software Engineer
  • Developed new and improved existing MySQL table structures, indexes, and query performances by upwards of 10 seconds
  • Implemented new features and fixes for a wide variety of bugs in both front and back-end instances
  • Migrated development tools and SDKs to increase code reliability and support
  • Responsible for Salesforce integration
  • Skills Used: Java, Java EE, MySQL, JavaScript, Angular, SVN, REST APIs, Jira, Scrum
Expressive Intelligence Studio
Apr 2016 - Dec 2016
Undergraduate Researcher
  • Compiled embedded web app into a shippable desktop exe on Windows
  • Designed interactive data visualizations using machine learning techniques
  • Skills Used: Python, Flask, JavaScript, HTML, CSS, Researcher
Expressive Intelligence Studio
Oct 2014 - Dec 2015
Undergraduate Researcher
  • Compiled and pre-processed various computer-game text corpora
  • Built and analyzed data models by applying techniques from distributional semantics
  • Designed interactive data visualizations to highlight discoveries contributing to 3 publications
  • Skills Used: Java, JavaScript (d3.js, jQuery), Python, Bash, HTML, CSS, Research
View my resume
Projects
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Quilt →
Built with my team as a final project for a Web Applications class at UCSC. Mozaic is a social image browsing platform where users can upload images to a giant quilt that is made up of other images that users have shared.
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GameBlobs →
A visualization of various clusterings of games. A user selects how many clusters (groups of related games) to partition the set into. Each cluster is drawn as a circle that can be clicked to display the games it contains.
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GameTypes →
A visualization of games distributed into different archetypes, calculated using Archetypal Analysis. A user can explore which games are most salient in its archetype and how which archetypes those games are composed of.
s
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Portfolio →
The site you're on right now! My personal webpage showcasing my skills and projects.
Publications
GameNet and GameSage: Videogame Discovery as Design Insight
James O. Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, and Noah Wardrip-Fruin.
Proceedings of the First International Joint Conference of DiGRA and FDG
Large-Scale Visualizations of Nearly 12,000 Digital Games
James O. Ryan, Eric Kaltman, Andrew M. Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, and Noah Wardrip-Fruin.
10th International Conference on the Foundations of Digital Games
People Tend to Like Related Games
James O. Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, and Noah Wardrip-Fruin.
10th International Conference on the Foundations of Digital Games
Augmented Exploration of Library Videogame Holdings by Techniques from Computational Linguistics
Glynn Edwards, Eric Kaltman, James O. Ryan, Timothy Hong, and Noah Wardrip-Fruin.
Presented at the 9th Annual Society of American Archivists Science, Technology, and Healthcare Roundtable (2015).